The Development of Mind Mapping Based Buy and Sell Game Media to Improve Language Ability for Early Children

Authors

  • Iik Khumaidah Faculty of Teacher Training and Education, Universitas Muria Kudus, 59327 Central Java, INDONESIA
  • Santoso Faculty of Teacher Training and Education, Universitas Muria Kudus, 59327 Central Java, INDONESIA
  • Fitri Budi Suryani Faculty of Teacher Training and Education, Universitas Muria Kudus, 59327 Central Java, INDONESIA

DOI:

https://doi.org/10.53797/icccmjssh.v1i5.8.2022

Keywords:

Development, mind mapping, buy and sell the game, language ability

Abstract

The results of the study are that 1) teachers and students need game media that can improve children's language. The media in question is media made of light materials, for example, wood and plastic, and is economical and easy to carry, besides that the media are expected to be attractive to children in playing games with these media, 2) the design of the mind mapping-based buy and sell game media development consists of several stages. The first stage is a mind-mapping image with a color combination. This mind mapping image consists of three types of images, namely pictures of a beautiful shop, a cheerful shop, and a happy shop, then toys sold consisting of guava, star fruit, banana, srikaya, and oranges. and salak fruit, then the sales box, 3) mind mapping-based buy and sell game media is appropriate to use to improve early childhood language skills in Kindergarten, Pamotan District, Rembang Regency. This can be seen from the indicator that children's language ability in the experimental class is better than in the control class, 4) Mind mapping-based buy and sell game media is effective in improving children's language skills based on experimental class 1, the value of Sig. 0.000 <0.05, or T-count 8.192 > T-table 2.1447. Experimental class 2 Sig. 0.000 < 0.05, or T-count 9.309 > T-table 2.14479. In conclusion, mind mapping-based buy and sell game media is suitable for use and has a positive influence on improving language ability in early childhood.

Downloads

Download data is not yet available.

References

Arif, S. (2019). Pengembangan media pembelajaran Mind Mapping berbasis perangkat lunak pada mata pelajaran Sejarah Kebudayaan Islam kelas X untuk meningkatkan efektivitas belajar siswa di MA Manba'ul Qur-an Mojokerto (Doctoral dissertation, UIN Sunan Ampel Surabaya).

Arndt, S. (2018). Early childhood teacher cultural otherness and belonging. Contemporary Issues in Early Childhood, 19(4), 392-403.

Boerma, I., van der Wilt, F., Bouwer, R., van der Schoot, M., & van der Veen, C. (2022). Mind mapping during interactive book reading in early childhood classrooms: Does it support young children’s language competence?. Early Education and Development, 33(6), 1077-1093.

Cahyanti, A. D., Sudibyo, E., & Rahayu, Y. S. (2021). Effectiveness of Insect Encyclopedia E-Book With Mind Mapping Strategy to Train Students' Creative Thinking Skills. IJORER: International Journal of Recent Educational Research, 2(4), 432-443.

Dita, P. P. S., Murtono., Utomo, S., & Sekar, D. A. (2021). Implementation of Problem Based Learning (PBL) on Interactive Learning Media. Journal of Technology and Humanities, 2(2), 24-30. https://doi.org/10.53797/jthkkss.v2i2.4.2021

Essa, E. L., & Burnham, M. M. (2019). Introduction to early childhood education. Sage Publications.

Fathurohman, O. (2017). Hakikat bermain dan permainan anak usia dini di pendidikan anak usia dini (PAUD). As-Sibyan: Jurnal Pendidikan Anak Usia Dini, 2(01), 27-36.

Fika, Y., Meilanie, S. M., & Fridani, L. (2019). Peningkatan Kemampuan Bicara Anak melalui Bermain Peran Berbasis Budaya. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 4(1), 50-57.

Iasha, V., Al Ghozali, M. I., Supena, A., Wahyudiana, E., Setiawan, B., & Auliaty, Y. (2020, September). The Traditional Games Effect on Improving Students Working Memory Capacity in Primary Schools. In Proceedings of the 4th International Conference on Learning Innovation and Quality Education (pp. 1-5).

Indriyani, M. P. (2013). Penerapan Metoda Mind Mapping Berbantuan Media Kartu Gambar Untuk Meningkatkan Kemampuan Bahasa. Jurnal Pendidikan Anak Usia Dini Undiksha, 1(1).

Johnson, J. E., Sevimli-Celik, S., Al-Mansour, M. A., Tunçdemir, T. B. A., & Dong, P. I. (2019). Play in early childhood education. In Handbook of research on the education of young children (pp. 165-175). Routledge.

Macfarlane, A., Macfarlane, S., Teirney, S., Kuntz, J. R., Rarere-Briggs, B., Currie, M., & Macfarlane, R. (2019). The Hikairo Schema: Culturally Responsive Teaching and Learning in Early Childhood Education Settings. New Zealand Council for Educational Research. PO Box 3237, Wellington 6140 New Zealand.

Mantra, I. B. N., Handayani, N. D., & Widiastuti, I. A. M. S. (2021). Empowering Mind Mapping Strategy To Improve Students’ Writing Skills In The EFL Classroom. International Journal of Linguistics and Discourse Analytics, 3(1), 14-21.

Moyles, J., Payler, J., & Georgeson, J. (2017). EBOOK: Beginning Teaching, Beginning Learning: In Early Years and Primary Education. McGraw-Hill Education (UK).

NIM, W. T. (2016). Perubahan Jenis Permainan Tradisional Menjadi Permainan Modern pada Anak-Anak di Desa Ijuk Kecamatan Belitang Hulu Kabupaten Sekadau. SOCIOLOGIQUE, Jurnal Sosiologi, 3(4).

Otto, B. W. (2017). Language development in early childhood education. Pearson.

Pratiwi, W. (2017). Konsep bermain pada anak usia dini. TADBIR: Jurnal Manajemen Pendidikan Islam, 5(2), 106-117.

Punch, K. F., & Oancea, A. (2014). Introduction to research methods in education. Sage.

Salmon, K., O’Kearney, R., Reese, E., & Fortune, C. A. (2016). The role of language skill in child psychopathology: Implications for intervention in the early years. Clinical child and family psychology review, 19(4), 352-367.

Sari, A. P. (2020). The Advantages and Disadvantages of English Learning For Early Childhood Education in Indonesia. Global Expert: Jurnal Bahasa dan Sastra, 8(1).

Sofiyati, Suad, & Surachmi, S. (2021). The Use of Video Media and Quizizz for Learning from Home in Grade VI Public Elementary School 1 Karangasem. ANP Journal of Social Science and Humanities, 2(2), 88-92. https://doi.org/10.53797/anp.jssh.v2i2.12.2021

Sugiyono, P. D. (2017). Metode penelitian bisnis: pendekatan kuantitatif, kualitatif, kombinasi, dan R&D. Penerbit CV. Alfabeta: Bandung, 225.

Susanti, T., & Suendarti, M. (2018). Pengaruh Metode Pembelajaran Dan Minat Belajar Terhadap Hasil Belajar IPA. ALFARISI: Jurnal Pendidikan MIPA, 1(1).

Utami, R. (2017). Penerapan permainan pasaran dalam pembelajaran matematika materi pokok aritmatika sosial. Delta: Jurnal Ilmiah Pendidikan Matematika, 1(2), 128-135.

Wood, E. A. (2013). Play, Learning and the Early Childhood Curriculum: SAGE Publications. Play, Learning and the Early Childhood Curriculum, 1-208.

Downloads

Published

2022-09-18

How to Cite

Khumaidah, I., Santoso, & Suryani, F. B. (2022). The Development of Mind Mapping Based Buy and Sell Game Media to Improve Language Ability for Early Children. ICCCM Journal of Social Sciences and Humanities, 1(5), 54–60. https://doi.org/10.53797/icccmjssh.v1i5.8.2022

Issue

Section

Articles

Most read articles by the same author(s)

1 2 > >>