Development of Pegalinu Media in Digital Literature Capabilities and Numeration Basic Third-Grade in Elementary School Gugus Wibisono, Jati District, Kudus Regency

Authors

  • Ade Kalpika Budiningtyas Elementary School No. 2 Ngembal Kulon, Kudus, 59341 Central Java, Indonesia
  • Nur Fajrie Muria Kudus University, Kudus, 59327 Central Java, Indonesia
  • Sri Utaminingsih Muria Kudus University, Kudus, 59327 Central Java, Indonesia

DOI:

https://doi.org/10.53797/icccmjssh.v2i6.2.2023

Keywords:

Development, learning media, literacy, numeracy

Abstract

This study aims to analyze needs and develop products through the game in third-grade elementary school. The learning media developed are media through Android applications that can be operated using computers, androids, and gadgets offline or online. In addition, the Development of game literacy and numeracy games in digital literacy and basic numeracy skills for third-grade elementary schools in the Wibisono cluster, Jati District, Kudus Regency. This research is a research development or Research and Development (R&D) using the Borg and Gall development method, which aims to develop android-based learning media in thematic learning by paying attention to three quality aspects: valid, practical, and effective. Data analysis consists of qualitative data and quantitative data. Qualitative data was used to analyze how the responses of teachers and students in carrying out thematic learning using the android-based Pegalinu media. Meanwhile, quantitative data analysis was used to analyze the data collected from the questionnaire. Based on the results of interviews, questionnaires, and observations, the level of learning media needs for literacy and numeracy games in the form of games android-based. The results of this media development have been tested for effectiveness with the results of accumulated scores by three material validators, namely 53,52,52 from a maximum score of 60. An average of 87% of material expert validators was obtained. The accumulation of 3 validators of media experts, namely 63.70 and 71, from a maximum score of 80, obtained an average percentage of 85%. The accumulation of expert users is 15,16,17 from a maximum score of 20, obtaining an average percentage of 80%. So that all three are included in the "Very Eligible" criteria. Feasibility is also supported by student and teacher questionnaire responses, which show an average percentage of 80.97% and 86.28%, with the criteria of "Good" and "Very Good." Based on the results of the T-test, it was found that t count > t table, i.e., 4,822 > 1,674, it can be concluded that there is a significant difference between the experimental group and the control group. So, Pegalinu media is effective in digital literacy and basic numeracy skills for third-grade in elementary schools in the Wibisono sub-district. Jati Kudus Regency.

Downloads

Download data is not yet available.

References

Anthonysamy, L., Koo, A. C., & Hew, S. H. (2020). Self-regulated learning strategies in higher education: Fostering digital literacy for sustainable lifelong learning. Education and Information Technologies, 25, 2393-2414. https://doi.org/10.1007/s10639-020-10201-8

Aprilia, G. M., Nabila, H., Karomah, R. M., HS, E. I., Permadani, S. N., & Nursyahidah, F. (2023). Development of Probability Learning Media PjBL-STEM Based Using E-comic to Improve Students’ Literacy Numeracy Skills. Kreano, Jurnal Matematika Kreatif-Inovatif, 14(1), 160-173. https://doi.org/10.15294/kreano.v14i1.38840

Astuti, R., maslikhatun Nisak, N., Nadlif, A., & Zamzania, A. W. H. (2021, February). Animated video as a media for learning science in Elementary School. In Journal of Physics: Conference Series (Vol. 1779, No. 1, p. 012051). IOP Publishing. https://doi.org/10.1088/1742-6596/1779/1/012051

Dita, P. P. S., Utomo, S., & Sekar, D. A. (2021). Implementation of Problem Based Learning (PBL) on interactive learning media. Journal of Technology and Humanities, 2(2), 24-30. https://doi.org/10.53797/jthkkss.v2i2.4.2021

Eristi, B., & Erdem, C. (2017). Development of a media literacy skills scale. contemporary Educational technology, 8(3), 249-267. Scribbr. https://dergipark.org.tr/en/pub/cet/issue/30468/329169

Iskandar, R., & Zulela, M. S. (2021). Professionality analysis of basic education teachers as agents to improve creativity in digital era. Jurnal Ilmiah Sekolah Dasar, 5(1), 16-24. https://doi.org/10.23887/jisd.v5i1.29580

Krishnan, P. (2023). A review of the non-equivalent control group post-test-only design. Nurse researcher, 31(1). https://doi.org/10.7748/nr.2018.e1582

Moore, J. L., Dickson-Deane, C., & Galyen, K. (2011). e-Learning, online learning, and distance learning environments: Are they the same?. The Internet and higher education, 14(2), 129-135. https://doi.org/10.1016/j.iheduc.2010.10.001

Nadrah, N. (2023). Learning Media Improves Achievement Learning Science of Fourth Grade Elementary School Students. International Journal of Elementary Education, 7(2). https://doi.org/10.23887/ijee.v7i2.53795

Norman, E., & Furnes, B. (2016). The relationship between metacognitive experiences and learning: Is there a difference between digital and non-digital study media?. Computers in Human Behavior, 54, 301-309. https://doi.org/10.1016/j.chb.2015.07.043

Novitasari, D. (2016). Pengaruh penggunaan multimedia interaktif terhadap kemampuan pemahaman konsep matematis siswa. FIBONACCI: Jurnal Pendidikan Matematika Dan Matematika, 2(2), 8-18. https://doi.org/10.24853/fbc.2.2.8-18

Nurpratiwiningsih, L., & Setiyoko, D. T. (2018). Development of education games map material as a learning media for elementary school students. Journal of Primary Education, 7(3), 249-257. Scribbr. https://journal.unnes.ac.id/sju/index.php/jpe/article/view/26251

Puspitarini, Y. D., & Hanif, M. (2019). Using Learning Media to Increase Learning Motivation in Elementary School. Anatolian Journal of Education, 4(2), 53-60. Scribbr. https://eric.ed.gov/?id=ej1244451

Utomo, G. M., Setiawan, B., Rachmadtullah, R., & Iasha, V. (2021). What kind of learning media do you want? Need analysis on elementary school online learning. Jurnal Basicedu, 5(5), 4299-4305. https://doi.org/10.31004/basicedu.v5i5.1468

Rahmawati, N. K., Waluya, S. B., Hidayah, I., & Rochmad, R. (2021). Numeration Literacy in Integral Calculus Problem Solving reviewed from Student Learning Style. In International Conference on Science, Education, and Technology (Vol. 7, No. 1, pp. 1002-1008). Scribbr. https://proceeding.unnes.ac.id/index.php/ISET/article/view/2084

Ramadhan, H. F., Sitorus, S. H., & Rahmayuda, S. (2019). Game Edukasi Pengenalan Budaya dan Wisata Kalimantan Barat Menggunakan Metdoe Finite State Machine Berbasis Android. Coding Jurnal Komputer dan Aplikasi, 7(01). http://dx.doi.org/10.26418/coding.v7i01.32691

Richey, R. C., & Klein, J. D. (2014). Design and development research. Handbook of research on educational communications and technology, 141-150. https://doi.org/10.1007/978-1-4614-3185-5_12

Safari, S., & Khasanah, K. (2023, August). Assessment of Student Numeration Literacy Levels Based on the 2021 National Assessment Data Study. In RSF Conference Series: Business, Management and Social Sciences (Vol. 3, No. 2, pp. 90-98). https://doi.org/10.31098/bmss.v3i2.656

Shofiana, E. Y., & Umam, N. K. (2022). Pengembangan Scrapbook Materi Kalimat Persuasif Dalam Pelajaran Bahasa Indonesia Di Kelas IV SD Negeri 56 Gresik. Pendas: Jurnal Ilmiah Pendidikan Dasar, 7(2), 2219-2229. https://doi.org/10.23969/jp.v7i2.6907

Verbruggen, S., Depaepe, F., & Torbeyns, J. (2021). Effectiveness of educational technology in early mathematics education: A systematic literature review. International Journal of Child-Computer Interaction, 27, 100220. https://doi.org/10.1016/j.ijcci.2020.100220

Widiastika Asti, M., Hendracipta, N., & A Syachruroji, A. S. (2021). Pengembangan media pembelajaran mobile learning berbasis android pada konsep sistem peredaran darah di sekolah dasar. Jurnal Basicedu, 5(1), 47-64. Scribbr. https://eprints.untirta.ac.id/5783/

Windisch, H. (2015), "Adults with low literacy and numeracy skills: A literature review on policy intervention", OECD Education Working Papers, No. 123, OECD Publishing, Paris, https://doi.org/10.1787/5jrxnjdd3r5k-en

Widodo, S. A. (2018). Selection of Learning Media Mathematics for Junior School Students. Turkish Online Journal of Educational Technology-TOJET, 17(1), 154-160. Scribbr. https://eric.ed.gov/?id=EJ1165728

Downloads

Published

2023-12-25

How to Cite

Budiningtyas, A. K., Fajrie, N., & Utaminingsih, S. (2023). Development of Pegalinu Media in Digital Literature Capabilities and Numeration Basic Third-Grade in Elementary School Gugus Wibisono, Jati District, Kudus Regency. ICCCM Journal of Social Sciences and Humanities, 2(6), 9–15. https://doi.org/10.53797/icccmjssh.v2i6.2.2023

Most read articles by the same author(s)

<< < 1 2