The Development of Vikrama Media Based on Local Wisdom in Citizenship Subjects to Improve the Character of Elementary School Students
DOI:
https://doi.org/10.53797/icccmjssh.v1i4.5.2022Keywords:
Vikrama, local wisdom, citizenship, character buildingAbstract
Local wisdom is part of social culture and is inseparable from the language of the community itself. Local wisdom is the knowledge that a particular local community discovers by trying to combine experiences with an understanding of a place's cultural and natural conditions. Indonesia possesses many kinds of local wisdom and plays a strategic role in building social civilization. Local wisdom needs to be instilled in students as early as possible so that they have roles corresponding to the different concepts of Indonesian citizenship through learning media. This study aims to develop an interactive audiovisual medium for citizens based on local wisdom and to test the effectiveness of the medium for fourth graders as if it were the foundation. This research method is related to research and development (R&D). This study used a quasi-experimental design with pre-and post-tests. Data collection used is a questionnaire, interviews, and tests. Validation to the expert obtained valid results with a total score of 91.00 in very good category. The effectiveness test was obtained by calculating the T-test. The results of the T test showed that the pretest had no significant difference in average. Then after that treatment was given and some improvements were made in the process of learning activities, so that the posttest results were less than 0.05, namely the sig value reached 0.000. The conclusion obtained is that there is an average difference between the posttest scores of the experimental group and the control group, but there is no difference in the average pre-test scores for the experimental and control groups. So that the media developed is declared effective on student learning outcomes. The research develops an audiovisual interactive media that can foster character inculcation values in students. After the audiovisual interactive media was developed, it was able to grow the values of character instilling in students through the level of motivation of students getting an average percentage of 96% with a very good category.
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